Daer Amarth the Floating City:
| Name: | Daer Amarth the Floating City |
|---|---|
| Era Created: | Classical |
| Legacy Status: | ✗ |
| Node: | None |
| Effect Description: |
- Counts as a free Metropolis
- In order to move into the capital hex, enemies need either flying or make a DC 15 Strategy check. The check may be attempted each time a unit or army attempts to enter the capital.
- If nomadic may build additional cities at 150% the base cost (rounded up) up to a maximum of (1 per era), with the Metropolis taking up one slot; all cities exist within the capital, and may be attacked instead if desired. If settled, gain one additional city slot, with the metropolis taking it up.
- May spend magic points to extend migration range by 2 per magic point spent. To a maximum of 10 range in one session.
- Each city costs an additional magic point in upkeep, including the first Metropolis. If ever in magic point debt, all city effects are disabled.
|
| Owner: | Vandador |
| Creator: | Vandador |