| Effect Description: |
- Grants the owner +1 pop cap per era.
- In order to move into the capital hex, enemies need either flying or make a DC 15 Strategy check. The check may be attempted each time a unit or army attempts to enter the capital.
- If nomadic, may build additional cities at 150% the base cost (rounded up) up to a maximum of (one per era, -1); all cities exist within the capital, and may be attacked instead if desired.
- May spend magic points to extend migration range by 2 per magic point spent. To a maximum of 10 range in one session.
- This wonder costs one magic upkeep, +1 per city constructed for nomads. If ever in magic point debt, all city effects are disabled.
|